Senior Thesis Proposal
Nearly reaching its 45 th anniversary since its inception and having released its 5 th Edition in 2014, Dungeons and Dragons has prominently established itself as the “world’s greatest roleplaying game,” which can be clearly seen on many of its published materials. With the introduction of the internet, the accessibility of D&D content has skyrocketed, introducing new players through online streams of celebrity and amateur players, along with audio podcasts. The game has now reached new audiences and has become more and more prevalent in today’s popular culture landscape with the help of technology. This game has gone through many different changes before it got to the point where it is today. It began to undergo a change when players became more focused on the aspect of play : the unpredictability, the cooperation, and the goal of working together to overcome a common goal, rather than simply “winning the game” (Mason). In my thesis, I will be using the lenses of systematic...